

1, if your primary camera has the default -1) Set the priority of the new camera to be a higher value than your primary camera (e.g.Create a new camera as a child of your primary camera (you'll likely want to copy all of the properties over as well via Copy Component).If you know you always want the Nova content to render on top, you can accomplish this relatively easily with a second camera (to get around requiring all of your sprites to be on a non-default layer).


That means that Nova content will always render on the default Sorting Layer with an Order In Layer value of 0. Nova uses the Graphics apis for rendering and, unfortunately, Unity does not expose a way to configure the Sorting Layer or Order In Layer properties on those APIs.
